Guides & fundamentals
Honest, engineering-level guides about mouse-to-controller aim assist, response curves, anti-recoil and the settings behind them — written from the actual engine values, not marketing.
Latest guides
9 guides so far, newest first — each one takes a single topic end to end, from the engine values the app ships.
Max in-game sensitivity + SAB: the setup every emulator player should use
Why controller sensitivity belongs at maximum when you play through an emulator, why that makes raw stick output look machine-perfect to a game — and how SAB's humanized ramps solve the second problem.
Read guide →Mouse DPI and sensitivity guide for mouse-to-controller play
Where sensitivity should live in a mouse-to-controller setup: DPI done once, the hip/ADS two-stage system, the 360-degree method, and how smoothing presets change what the same number feels like.
Read guide →XIM Matrix vs reWASD vs Cronus vs Inputize: an honest comparison
The mouse-to-controller field mapped honestly: console hardware adapters, PC remappers, scripting hardware and Inputize — what each class actually does, and how to compare them without falling for promises.
Read guide →The Inputize Warzone setup, step by step (2026)
A complete Warzone setup for Inputize: load the template, the five-minute baseline, movement and aim settings, auto ping and YY spam defaults — and the settings you should leave alone.
Read guide →Input latency explained: where the milliseconds actually are
The four hops of mouse-to-controller latency, what the stick poll rate does and doesn't buy you, MMCSS and P-core pinning — and how to measure changes without fooling yourself.
Read guide →How to set up anti-recoil for Warzone: a real tuning guide
A step-by-step, no-marketing guide to configuring anti-recoil in Inputize for Call of Duty: Warzone — recoil_x/y, ramp, release and delay, with a firing-range drill to dial it in.
Read guide →Inputize curve presets compared: Linear vs Aggressive vs Smooth vs S-Curve vs Exponential
Every curve preset Inputize ships, with its real control points and the feel it produces. A practical comparison for aim assist, tracking and flick aim — and which one to pick per game.
Read guide →Deadzone, anti-deadzone and circularity explained (with real defaults)
What deadzone and circularity actually do to your stick, why Inputize ships with every deadzone at 0 (clean raw input), and a tuning recipe that keeps aim assist working.
Read guide →Mouse aim assist on PC: how it works and why it feels different
Why games give aim assist to controllers but not mice, what a virtual controller changes, and what you should honestly expect from mouse-to-controller aim assist in Warzone, Apex and Fortnite.
Read guide →Also in the blog
New guides land here as we tune the engine. If a topic you care about is missing — deadzone vs sensitivity curves, per-game profiles, ADS — the manual covers it, and the FAQ answers the common questions.